Suit Up - Full Moon Update
2026-02-02Another full moon brings us a big LithoBreak update. This one is all about giving the player a physical presence in the world — not just stats, not just UI, but an actual character you can see, equip, and recognize at a glance. This has been a long time in the making by our talented artist, so let's suit up and jump right in! What’s New 🧑🚀 New Character & Suit Visuals The player now has a refreshed character model and EVA suit. This is a big step toward a more readable, grounded look that fits the tone of LithoBreak: functional, industrial, and a little worn. Expect this to evolve as we add color options, more wearables, and HexaHold items. 🎒 EvaPack Update — The First Wearable The EvaPack backpack is now fully visualized on the character. • Equipment you install actually shows up on your back • Oxygen tanks, batteries, and other HexaHold items are no longer abstract
Read the full notes
• What you’re carrying is readable at a glance — by you and other players The EvaPack is also the first in the wearable systems we’re introducing. Future wearables will include things like: • Boots • Gloves • Helmets • Thruster packs Each will integrate with the suit resources and provide capabilities in their own way. 🔩 HexaHold Items on the Character HexaHold items are now physically represented on the EvaPack instead of living only in menus. This ties together: • Inventory decisions • Suit layout • Visual identity If you see it on the character, it’s actually there. ✋ Updated Hand Pose System Your character’s hands now pose correctly when holding items. Tools and carried objects are no longer floating suggestions — they’re gripped, oriented, and animated as part of the character. This lays the groundwork for better interaction feedback and future animation passes. Why This Matters This update is about alignment. Your: • Inventory • Suit systems • Carried equipment • And character visuals …are now speaking the same language. As HexaHold expands and survival mechanics deepen, having a character that visually reflects those systems becomes critical — for immersion, multiplayer readability, and future features. A Peek at the Future We’re also sharing a few early, in-development screenshots of our upcoming voxel system. These are R&D visuals, not final gameplay — but they hint at where LithoBreak’s terrain and construction tech is headed next. Full Moon Cadence As always, main-branch updates continue to land on each full moon — sometimes right on time, sometimes a little late, but always pushing the game forward in meaningful ways. Next up: progression on the voxel system. Thanks for building with us 🌕 — Tau Ceti Labs





