Istrolid Update 1.0.1 - Community Balance Council #2
2021-06-12We have run the Community balance council 2 and gotten a series of results guiding things ever so slightly towards a new and more mobile meta. Jump changes, heavy PD-able changes, and some minor tweaks are in this round. We look forward to seeing the effect on the current meta. PD-able Adjustments by Owlfeathers These are a modest rework increasing the general quality of PD-able weaponry. The missile changes are somewhat contentious as high speed ‘Premium’ ships have few clear counters, but it should be within tolerances. Missile • Reload Time 2.06 → 1.93 (6.5% faster Rof) • Projectile Speed 352 m/s → 304 m/s • Energy use 2860e → 2650e • Mass 30t → 20t Torpedo • Range 1100m → 1250m • Energy use 1250e → 1100e • Health 10 → 15 Artillery • Range 1600m → 1700m Phase Nerf Inspired by blaze/nulitor
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There has generally been a sentiment that phase bombs are slightly too good, but there have been mixed feelings on how to nerf it. This is a general minor nerf to damage and a slight normalization. Phase Bomb • Damage 160 → 150 • Reload Time 3.75 → 3.56 (5% faster RoF) • Weight 20T → 22T • Energy use 3600e→ 3500e Jump Buff by Owlfeathers Jump changes seem to have been mostly in the right direction, but it seems a hair weak. The official proposal by Owl was requesting a sharper decrease to min distance, but because of the jump-delay currently present, min distance is only being reduced to 150 for now. This is a much larger buff than it seems at first, roughly improving the part by 50% for ships that just wanted a jump-turn. Jump Drive • Jump Distance and Recharge Rate: +10% • Min Distance: 200m → 150m Other Adjustments Other minor changes are in, including a reduction to shield capacitor Tanks while buffing them for use with Heavy Shields, and a slight reduction to Flamethrower cost. Shield Capacitor • Shield 8 → 9 • Mass 5T→ 5.5T • Shield Recharge 1.2/sec → 0.65/sec • Energy Cost 16e/sec → 8e/sec Flamethrower • Cost 5 → 3





