Project Thea October 2025 Demo Update
2025-10-08Camping Redesign • End Turn is now separate from Camping, allowing you to end the turn without performing any other actions. • Camping actions now require assigning party members to specific tasks — rest, cook, scavenge, repair, and more. • Scavenging added: you can now assign units to gather materials anywhere on a cleared hex. (Resources appear after clearing a POI — i.e. after all its floors are complete.) • Crafting Card Booster Packs added: craft a booster pack and choose 1 of 3 cards to add to your deck. • Healing updated: each End Turn now heals d3 Wounds (if you have Supplies). Camping can improve healing for the most wounded unit, with no risk of regression as before. • Equipment Screen redesigned for faster, cleaner access. • Group View now displays which cards belong to which NPCs — so you’ll know what you lose if someone doesn’t make it home.
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• Many new crafting items added, along with material rarity tiers. • Meals now have their own screen, clearly showing bonuses and effects. ⚠️ Note: Because the Research/Tech Tree is not yet implemented, all item rarities are currently available from the start — this will change once the system is in place. City Upgrades • 3MD Printforge is now part of the Core Development Room. • Tower of Commerce offers rotating trade items that change with each season and expand with higher tech levels. • Research Lab added (non-functional for now). • Council System streamlined: the PC Main and their Alloy Twin now preside at the head of the Council, with three Advisors drawn from the population. • Council Skills are calculated like group skills for event checks. • Each Councillor’s Domain determines their bonus type. Map & Exploration • Enemy list accessible at the bottom-left of the UI. • Remote Access to the Project unlocks after your first visit. • Scavengeable resources appear on cleared POIs. • Hide Markers button now works — perfect for those cinematic screenshots. Battle • Run Away / Pause Menu option implemented — live to fight another day. • Enemy cards are briefly displayed during combat; hovering over them extends viewing time. • The Main/Expert Hand and Side Hand are now visually distinct — the side hand (MAX 3 cards, drawn each turn) includes Minions. Skill Challenges • Option to pay Supplies to increase success chance removed. • Option to pay Supplies for a re-roll added. Morale • New events trigger when party members grow deeply unhappy — some may decide to leave. • Added info pop-ups when morale changes due to personality traits (Believer, Progressive, Idealist, Pragmatic). • Additional morale systems still WIP. Other Updates • You can now dismiss party members while out in the Wastelands. • HUD warnings improved for clarity and readability. Keep your scanners ready, survivors! A brand-new Project Thea trailer drops during Steam Next Fest on 13th October, where we’ll finally reveal the Early Access release date!





