Update 1.0.38.0
2024-01-24Hi everyone, A new stable build (1.0.38.0) is now live. Stay Alive! — Beam Team Bug Fixes • Fixed multiplayer desync causing ‘Water Still’ servings to be out-of-sync for host and client. • Fixed multiplayer desync causing bird flocks to not replicate on client correctly. • Fixed multiplayer desync causing time-of-day to appear out of sync for a short moment for player B after player A sleeps. • Fixed multiplayer desyncs caused by client construction positions being slightly different to host. This also fixes client interaction with meat at a campfire. • Fixed multiplayer desync causing the weather to be out-of-sync when the client joins a host’s game with weather already assigned for the day and the following day is also a weather day and the 1st day of the month. • Fixed weather not reloading state correctly between sessions resulting in long periods without rain.
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• Fixed some animals not being affected by gravity when the player left their proximity. • Fixed tool-belt and trophy combos not appearing in the quick-craft menu. • Fixed ‘No community content’ text not localized in cartographer. • Fixed ‘Broken Bones’ cause of death not showing on game-over screen. • Fixed player colliding with raft attachments while holding a ‘Bed’. • Fixed player able to interact with objects while using the ‘Spyglass’. • Fixed ‘Water Still’ refunding a full ‘Coconut Flask’ if the water still was empty. • Fixed ‘Boat Motor’ not using fuel when traveling in reverse direction. • Fixed ‘Gyrocopter’ SFX continuing to play after it stopped operating. • Fixed client character’s head enabled in intro sequence. • Fixed raft base crafting ghosts not snapping to water level in open ocean. • Fixed players able to initiate the escape sequence while apart. • Fixed carrier map displaying a mission icon in the cartographer after creating a new world. • Fixed mission map descriptions not localized. • Fixed drowning SFX not stopping when killed. • Fixed day-based achievements unlocking in the intro scene. • Fixed ‘Call Me Ahab’ not unlocking in some scenarios. • Fixed ‘Night Snake’ and ‘Giant Crab’ spawner display names in map editor. • Fixed medical items partially highlighting. • Fixed raft bases and floors not highlighting when selected. • Fixed ‘Potato’ and ‘Rations’ not highlighting. • Fixed starting crate display name. • Fixed ‘Fish Trap’ appearing deployed when loaded by custom islands. • Fixed projectiles attached to an object being destroyed when the object was split by physics forces. • Fixed player able to destroy farming plots while plants are growing. • Fixed redundant prompts to clear or water showing when a farming plot is empty. • Fixed player able to rotate ‘Boat Motor’ when placing. • Fixed male voice SFX playing for female character when waking in intro scene. • Fixed watch ‘UV’ display not updating for rainy weather. • Fixed ‘Spit’ and ‘Fish Trap’ not refunding materials. • Fixed ‘Ultra’ graphics preset not changing water quality to ultra. • Fixed ‘Caustics’ graphics settings not working. • Fixed player stats not decreasing while loading a zone. • Fixed missing achievement icon for ‘This Sparks Joy’ achievement. • Fixed projectiles attaching to player ragdolls. • Fixed physical skill points increasing while floating. • Fixed ‘Compass’ position when crouched. • Fixed scenario where it could be difficult to retrieve a trapped bird from a ‘Bird Snare’. • Fixed SFX playing in the host’s game during the multiplayer join-in-progress loading screen. • Fixed character continuing to auto-walk after interacting. • Fixed shark ragdolls behaving erratically after being skinned. • Fixed localization errors. • Fixed combination label text overflow in French. • Fixed crafting menu category label text overflow in German. • Fixed able to refill campfire when full. • Fixed able to change multiplayer lobby settings after canceling dialog. • Fixed third-person camera boom avoiding gyrocopter mast. • Fixed player able to use inventory while operating vehicles. • Fixed ‘Sleeping Bag’ not refunding materials. • Fixed end-game stations and VFX state after completing end game and reloading. • Fixed multiplayer lobby menu not changing back to original region after failing to join a session by code. • Fixed large sea creatures not dying from a melee hit while attacking the player at the same time. • Fixed player able to skin animals while in water. • Fixed game crashing on Alt+F4 instead of graceful exit. • Fixed storage menus remaining open when the player is knocked out. • Fixed players unable to interact with storage after being knocked out while storage was opened. • Fixed player able to destroy container shelves with crates attached. • Fixed parts of the player model appearing transparent while inside a life raft. • Fixed no bubble particles when using ‘Airtank’. • Fixed furniture missing damage FX. • Fixed crosshair overlapping watch. • Fixed ‘Lantern’ not casting a shadow. • Fixed voice SFX not playing when jumping. • Fixed birds clipping through construction walls. • Fixed players being able to invoke sleep at same time using different beds. Changes • Enabled intro scene for local co-op mode. • Changed to allow interacting with ‘Sails’ and ‘Anchors’ while operating a ‘Boat Motor’ or ‘Rudder’. • Changed container shelf to show notification on damage. • Changed ‘Paddle’ to function as a crude weapon dealing 1 damage to objects. • Changed farming plots to retain water when clearing. • Removed ‘World’ option from New Game menu.





