Update 4 Hotfix 2
2026-07-29A hotfix has been deployed to DOOM: The Dark Ages on all platforms that addresses the following issues: ⚖️Balance Updates Gameplay Skullcrusher Ravager • Updated damage required to trigger ammo and health drops from standard enemies • Increased damage required to trigger ammo and health drops from Vagary enemies, Xal'Goroth the Imprisoned • Decreased damage dealt to the Pain Elemental Tormentor (Chain Spear Meathook Orbit Upgrade) • Against Heavy demons, Superheavy demons, or the Henchman • Too many consecutive uses of Tormentor in a short period of time will apply diminishing returns on max time and angle for orbiting the target, eventually leading to the post-orbit lock-on being disabled as well • Against Vagary enemies • Damage dealt is reduced while Tormentor is active Dreadmace
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• When Riposte upgrade is active (with 2nd Dreadmace swing available), the backhand swing will now play first 🗺️Levels Osseus • In the End Game Praetor Fight, updated late-encounter Cyberdemons spawn conditions and defense roles to make them more impactful 🐞Bug Fixes Chain Spear • Fixed an issue where attempting to initiate a Glory Strike or synced Execution against a demon while also attempting a second Spear slash would leave the player with no hands • Fixed an issue where triggering "Haste" from any Spear ability upgrade caused the "Dash Pass" upgrade to become disabled 👹Bosses Marok • Fixed an issue where Marok wouldn’t properly target the player while attacking Xal’Goroth the Imprisoned • Fixed an issue where the player could fall through the floor when attempting to Glory Strike Xal’Goroth • Fixed an issue where Holy Swarm Shield Rune daggers would not spawn when parrying projectiles 👿Enemies • Fixed an issue where attempting to execute an Agaddon Brute Champion too close to a wall could cause the player to become stuck in the wall • Fixed an issue in the Chasm of Xal’Goroth End Game Praetor Fight where the Acolyte Leader could teleport and become stuck inside an ice wall 🏟️Ripatorium • Fixed an issue in Osseus arena where Archviles would rarely teleport outside the map near the water section • Fixed an issue in Osseus where the player could clip inside the floor around the middle-left of the arena 📽️Cinematics • Fixed an issue where the cinematic before Marok's Phase 3 was missing the vignetting border VFX 🎰UI • Fixed an issue where turning ‘OFF’ the Melee Pips visibility was not hiding the icons until a checkpoint was reloaded • Fixed an issue where Slayers Club and Account Creation QR codes appeared blank after quitting to main menu • Fixed an issue on PlayStation 5 where Slayers Club presented a ‘page can't be displayed’ error when selected • Fixed an issue where Shield Saw Teeth were removed from the Shield HUD element upon throwing the Shield • New users will no longer see the bind reset dialog. 🗺️Levels Hell’s Core • Fixed an issue that allowed the player to use the flamethrower cart to easily kill the Revenant Leader • Fixed an issue where picking up the Blue Skull Key before the checkpoint fired was causing the player to become trapped in the room upon reload/death Chasm of Xal’Goroth • Fixed an issue where attempting to mantle onto platform pieces that were returning to their original positions could cause the player to clip into the ceiling Osseus • Fixed an issue where pressing ‘Use’ at the location of the Confessional Stone in End Game could permanently break the player’s save if used 💥Crashes • Fixed a rare crash that could occur during Atlan gameplay sequences 🧠Known Issue 🗺️Levels • Chasm of Xal’Goroth (End Game) - when reentering the Classic Level Encounter, you can become perma locked in that location unable to exit • Please refrain from re-entering the Classic Level Encounter more than one time per loading into Chasm of Xal’Goroth A huge thank you to everyone who's been submitting bug reports! 💞 ➡️Click here for a look at the full release notes from our recent Update 4. If you're still experiencing issues, please holler at our amazing Customer Service team





