Update 10.3
2026-09-27Features • Improved scoreboards - They now show progress bars towards a goal, and little portraits of the bots in rounds where individual scores/status are essential (FFA, Elimination, etc). Round wins are represented by a separate progress meter as well • External audio visualizer works with browsers. You can leave it on "Auto" mode or select your browser directly from the audio settings page Improvements • Bot pathfinding is improved - they are slightly less rigid about following specific routes, to make them more realistic. In racing modes bots are better about planning ahead to more smoothly target the next checkpoint • Arena light bars in Fort don't flash so brightly • Game launch is quicker and smoother, and has more spinny color dots just for fun • Improved performance of chat window • Chat messages have short animation when appearing Balance Changes
Read the full notes
• Removed temporary shield you get when picking up super ball • Picking up a ball or cube immediately removes your spawn shield instead of just simply having it decay much faster • Added more logic to prevent bots from catching in PvE modes • Moved Cube Capture spawn locations in Cage, as it was too easy to receive the cube with your spawn shield still active • Singleplayer bot match countdown starts at 3 instead of 5 • Getting hit with a ball when you have a health meter adds a 1 second shield to prevent extremely rapid hits Bug Fixes • Made steam stat sync & uploads more reliable • Fixed a few cases of 'null references' causing game instability • Added protection against being able to catch fireball throws in multiplayer due to latency • Added code to protect against bots being flagged as ‘on ground’ when they were actually in the air • Fixed blank space in chat window • Fixed inconsistent ESC behavior on the end of match menus Cheers! Erik Disco Dodgeball on Discord My dev page & other games: https://store.steampowered.com/developer/82apps





