Balance Update 2025-06-26
2025-06-26Greetings Sky Captains and Crews! In response to community feedback, we've had a look at multiple ships, weapons, and ammos. These changes are live, so hop in and let us know what you think! Crusader The Crusader feels a little weak right now. We're increasing it's armor to give it a little bit more survivability. • Armor: 530 -> 600 Shrike • Top speed: 38.01 -> 40 • Turning speed: 13.01 -> 15 Immortal Gaze Heavy Accelerator Mk. S The response to the Immortal Gaze has been positive! However, the weapon takes way too long to shoot. We've reduced the Reload Time to speed it up, and added a bit of an AOE visual to the shot to make it more visible. • Reload time: 10s -> 5s • AOE radius: 1m -> 30m (purely visual) Immortal Gaze Heavy Accelerator • Fire rate: 2 -> 10 (to fix desync bug) Immortal Gaze Heavy Accelerator Mk. II • Fire rate: 0.5 -> 10 (to fix desync bug)
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Lumberjack Heavy Mortar Lumberjack has been dominating lately. This change makes it more difficult to use at close range. • Arming distance: 200m -> 250m Nemesis Heavy Carronade • Secondary: 100 impact -> 110 impact Roaring Tiger Heavy Detonator Mk. S The Detonator is very good at starting fires.. we've toned that down a bit. If you want to start fires with it, you'll want to use Incendiary Ammo now. • Base fire chance: 0%/4% -> 0%/0% • Damage: 8/34 -> 10/42 • Projectiles: 5 -> 4 • Projectile speed: 150 -> 135 • Increased projectile lifetime (range stays at 300m) Echidna Light Flak Cannon • Primary: 25 -> 40 • Secondary: 55 -> 40 • Burst Rounds • Clip size: -12.5% -> 0 • Arming time: -25% -> 0 Burst Rounds Burst rounds are very strong right now. This removes the ammo's ability to reduce arming range so that it isn't so good in so many situations. • Clip size: -12.5% -> 0 Arming time: -25% -> 0





